
Everything from the major and minor sound effects of muffled movement underwater and the way noise echos slowly with heavy bass. Subnautica has some of the best audio design I’ve ever played. It’s often an overlooked aspect of what can make or break a game. Not often is audio such a highlight of a videogame. You’re being hunted by creatures that you have little hope of surviving any encounter with them, but now at night time, you can’t even see them until it’s probably too late. Roaming the ocean in the dead of night changes the game from an adventure to a thriller. The game of course features a day-night cycle and it’s terrifying. As you can imagine, it plays out a bit differently when you’re underwater all the time. Much like most survival games, it has the same style of crafting, exploration, and wildlife who pose a threat. This mostly works fine since you’re underwater and can’t see that far anyway, but occasionally it completely breaks the immersion and can throw you off when something so close suddenly appears, only for it to be a boulder. To optimize the game it has a very short render distance that you can’t adjust. The game does have an issue with pop-in textures and other geometry detail. Unlike many other survival games that will look very dated only a few years from now.




The art style doesn’t try to be too realistic and instead keeps things a tad more on the simple side keeping things easy on the eyes, and it will likely age well. The gameplay is surprisingly smooth and very nice, nearly AAA quality. However, as far as I know, you’ll never meet the characters. Unlike most popular survival games like Ark Survival Evolved, Subnautica does feature a full story to discover and learn from other characters. I will mention that the game features amazing voice acting to deliver the story, much better than I expected and even better than some AAA games.
